I'm a third-year game design student with a love for making the best projects possible :)
Below is the work I am most proud of!
My most recent project G-ASTRO, is an ambitious exploration game which demonstrates a complex knowledge of design, programming, audio, modelling, animation, and narrative!
Play as an intergalactic space Snail on a mission to explore this planet to discover if it is habitable for gastropod-kind!
In this project, you can discover three massive biomes and over 20 different fauna, flora, structures, and ores.
This game had a development cycle of nine months and has been given great praise on the scope, unique movement, and innovative crafting system by anyone who's played it.
You can play G-ASTRO through the button below (contact for free access)
Prove you're the best detective by showing the police that "you don't need long investigations." Search for evidence in a 1940 historic penthouse of the Monclair family. Solve the murder of Augustus Monclair and show why only you can solve the crime.
Search for hidden treasure in French Catacombs to pay for your honeymoon.
Explore the Catacombs, searching through rooms and avoiding different types of skeletons until you find the treasure!
Level Design Documentation
Download DocumentHere is an example animation which I have made. All models, assets, and audio is original.
Here is an example of a transmedia AR product which I concepted.