I am a final-year games student at London South Bank University. I strive to develop and design exciting narratives and games.
Please see below for example work.
Murder at Monclair Heights is a narrative-driven murder mystery game in which the player has to find clues and overcome the player character's ego to discover who truly committed the crime. I had the privilege of being the game's narrative designer, and I oversaw the implementation and mechanics needed for the project.
Asteroid Defence is an endless runner in which the player flies through an asteroid ring.
My role within this game jam project was it's sole programmer.
Runsack is a time-based game where the player has sixty seconds to steal as much as possible. This game was also produced in a one-week game jam.
I was responsible for the level design and some 3d modelling.